//MP5
"Weapon_mp5.clipout"
{
	"channel"			"CHAN_ITEM"
	"volume"			"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"				"95,105"
	"wave"				"weapons\mp5navy\mp5_clipout.wav"
}
"Weapon_mp5.clipin"
{
	"channel"			"CHAN_ITEM"
	"volume"			"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"				"95,105"
	"wave"				"weapons\mp5navy\mp5_clipin.wav"
}
"Weapon_mp5.boltpull"
{
	"channel"			"CHAN_ITEM"
	"volume"			"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"				"95,105"
	"wave"				"weapons\mp5navy\mp5_boltpull.wav"
}
"Weapon_mp5.boltslap"
{
	"channel"			"CHAN_ITEM"
	"volume"			"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"				"95,105"
	"wave"				"weapons\mp5navy\mp5_boltslap.wav"
}
"Weapon_mp5.selector"
{
	"channel"			"CHAN_ITEM"
	"volume"			"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"				"95,105"
	"wave"				"weapons\mp5navy\mp5_selector.wav"
}